1.1. The simplest example¶
So, turning it off may fix the issue of keyboard input lag. Head to Settings Ease of Access. Click Keyboard and turn off the Filter Keys feature. Method 3: Reinstall or Update the Keyboard Driver. Windows 10 keyboard lag can be caused by corrupted or old keyboard driver. So, trying to reinstall or update it can be a good solution. DirectSound: Belongs to the Microsoft DirectX API.It is a universal way for all audio devices to work properly with Windows. The problem with DirectSound for recording with live monitoring (real-time playback while recording at the same time) is that DS introduces a large amount of latency, as your input (guitar, keyboard, etc) passes through the emulation layer before being output.
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- If the device-specific driver is distributed through Windows Update, you can manually update the driver by using Device Manager. For more information about how to do this, see update drivers in Windows 10. If the device is not yet connected, first install the device-specific driver, such as by using the appropriate installer.
Here comes a very simple example of an input device driver. The device hasjust one button and the button is accessible at i/o port BUTTON_PORT. Whenpressed or released a BUTTON_IRQ happens. The driver could look like:
1.2. What the example does¶
First it has to include the <linux/input.h> file, which interfaces to theinput subsystem. This provides all the definitions needed.
In the _init function, which is called either upon module load or whenbooting the kernel, it grabs the required resources (it should also checkfor the presence of the device).
Then it allocates a new input device structure with input_allocate_device()and sets up input bitfields. This way the device driver tells the otherparts of the input systems what it is - what events can be generated oraccepted by this input device. Our example device can only generate EV_KEYtype events, and from those only BTN_0 event code. Thus we only set thesetwo bits. We could have used:
as well, but with more than single bits the first approach tends to beshorter.
Then the example driver registers the input device structure by calling:
This adds the button_dev structure to linked lists of the input driver andcalls device handler modules _connect functions to tell them a new inputdevice has appeared. input_register_device() may sleep and therefore mustnot be called from an interrupt or with a spinlock held.
While in use, the only used function of the driver is:
which upon every interrupt from the button checks its state and reports itvia the:
call to the input system. There is no need to check whether the interruptroutine isn’t reporting two same value events (press, press for example) tothe input system, because the input_report_* functions check thatthemselves.
Then there is the:
call to tell those who receive the events that we’ve sent a complete report.This doesn’t seem important in the one button case, but is quite importantfor for example mouse movement, where you don’t want the X and Y valuesto be interpreted separately, because that’d result in a different movement.
1.3. dev->open() and dev->close()¶
In case the driver has to repeatedly poll the device, because it doesn’thave an interrupt coming from it and the polling is too expensive to be doneall the time, or if the device uses a valuable resource (eg. interrupt), itcan use the open and close callback to know when it can stop polling orrelease the interrupt and when it must resume polling or grab the interruptagain. To do that, we would add this to our example driver:
Note that input core keeps track of number of users for the device andmakes sure that dev->open() is called only when the first user connectsto the device and that dev->close() is called when the very last userdisconnects. Calls to both callbacks are serialized.
The open() callback should return a 0 in case of success or any nonzero valuein case of failure. The close() callback (which is void) must always succeed.
1.4. Basic event types¶
The most simple event type is EV_KEY, which is used for keys and buttons.It’s reported to the input system via:
See uapi/linux/input-event-codes.h for the allowable values of code (from 0 toKEY_MAX). Value is interpreted as a truth value, ie any nonzero value means keypressed, zero value means key released. The input code generates events onlyin case the value is different from before.
In addition to EV_KEY, there are two more basic event types: EV_REL andEV_ABS. They are used for relative and absolute values supplied by thedevice. A relative value may be for example a mouse movement in the X axis.The mouse reports it as a relative difference from the last position,because it doesn’t have any absolute coordinate system to work in. Absoluteevents are namely for joysticks and digitizers - devices that do work in anabsolute coordinate systems.
Having the device report EV_REL buttons is as simple as with EV_KEY, simplyset the corresponding bits and call the:
function. Events are generated only for nonzero value.
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However EV_ABS requires a little special care. Before callinginput_register_device, you have to fill additional fields in the input_devstruct for each absolute axis your device has. If our button device had alsothe ABS_X axis:
Or, you can just say:
This setting would be appropriate for a joystick X axis, with the minimum of0, maximum of 255 (which the joystick must be able to reach, no problem ifit sometimes reports more, but it must be able to always reach the min andmax values), with noise in the data up to +- 4, and with a center flatposition of size 8.
If you don’t need absfuzz and absflat, you can set them to zero, which meanthat the thing is precise and always returns to exactly the center position(if it has any).
1.5. BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()¶
These three macros from bitops.h help some bitfield computations:
1.6. The id* and name fields¶
The dev->name should be set before registering the input device by the inputdevice driver. It’s a string like ‘Generic button device’ containing auser friendly name of the device.
The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device IDof the device. The bus IDs are defined in input.h. The vendor and device idsare defined in pci_ids.h, usb_ids.h and similar include files. These fieldsshould be set by the input device driver before registering it.
The idtype field can be used for specific information for the input devicedriver.
The id and name fields can be passed to userland via the evdev interface.
1.7. The keycode, keycodemax, keycodesize fields¶
These three fields should be used by input devices that have dense keymaps.The keycode is an array used to map from scancodes to input system keycodes.The keycode max should contain the size of the array and keycodesize thesize of each entry in it (in bytes).
Userspace can query and alter current scancode to keycode mappings usingEVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.When a device has all 3 aforementioned fields filled in, the driver mayrely on kernel’s default implementation of setting and querying keycodemappings.
1.8. dev->getkeycode() and dev->setkeycode()¶
getkeycode() and setkeycode() callbacks allow drivers to override defaultkeycode/keycodesize/keycodemax mapping mechanism provided by input coreand implement sparse keycode maps.
1.9. Key autorepeat¶
... is simple. It is handled by the input.c module. Hardware autorepeat isnot used, because it’s not present in many devices and even where it ispresent, it is broken sometimes (at keyboards: Toshiba notebooks). To enableautorepeat for your device, just set EV_REP in dev->evbit. All will behandled by the input system.
1.10. Other event types, handling output events¶
The other event types up to now are:
- EV_LED - used for the keyboard LEDs.
- EV_SND - used for keyboard beeps.
They are very similar to for example key events, but they go in the otherdirection - from the system to the input device driver. If your input devicedriver can handle these events, it has to set the respective bits in evbit,and also the callback routine:
This callback routine can be called from an interrupt or a BH (although thatisn’t a rule), and thus must not sleep, and must not take too long to finish.
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